Numerically there are two types of parameters. A paramenter is of type ‘1’ when it only allows natural numbers, it is of type ‘2’ when it allows decimal numbers with at most one digit after the decimal separator.

Here is the list of all the parameters:

default_schedule_interval

This parameter defines the interval with which the screen is updated.

TYPE: 2
RANGE: [0.5,4.9]

delta_schedule_interval

This parameter reduces the current schedule_interval once a certain criterion is met.

TYPE: 2
RANGE: [0.5,1.0]

hold_moving_speed

This parameter describes the speed by which the object moves while a player presses the button.

TYPE: 2
RANGE: [1.0,10.0]

max_choices

This parameter is only used for the game_type < same objects> and defines the amount of same images needed to be displayed in order to score a point.

TYPE: 1
RANGE: [2,4]

max_counter

A round of a certain game_type is finished once a player scores a point or the number of times updating the screen exceeds the predefined max_counter. The current game_type is concluded once the number of rounds played exceeds the number_of_rounds and the amount of updating the screen exceeds min_counter.

TYPE: 1
RANGE: [1,10]

min_counter

A round of a certain game_type is finished once a player scores a point or the number of times updating the screen exceeds the predefined max_counter. The current game_type is concluded once the number of rounds played exceeds the number_of_rounds and the amount of updating the screen exceeds min_counter.

TYPE: 1
RANGE: [1,20]

minimum_schedule_interval

This parameter defines the minimum possible interval with which the screen will be updated.

TYPE: 2
RANGE: [0.5,2.0]

number_of_laps

This parameter describes the number of laps you need to do for winning a round (only for slotcar).

TYPE: 1
RANGE: [3,10]

number_of_rounds

A round of a certain game_type is finished once a player scores a point or the number of times updating the screen exceeds the predefined max_counter. The current game_type is concluded once the number of rounds played exceeds the number_of_rounds and the amount of updating the screen exceeds min_counter.

TYPE: 1
RANGE: [1,10]

real_max_counter

This parameter is only used for the game_type < same objects> and mimics the usage of max_counter since that parameter is used different for this game_type.

TYPE: 1
RANGE: [9,99]

reveal_time

This parameter defines the time certain things are revealed.

TYPE: 2
RANGE: [2.0,7.0]

speed_up

This parameter describes the amount update cycles after which the update speed increases.

TYPE: 1
RANGE: [1,100]

speed_up_delta

This parameter describes the amount by which the the speed_up_factor is increased.

TYPE: 1
RANGE: [1,4]

speed_up_factor

This parameter describes the factor by which the speed increases (only for pong).

TYPE: 2
RANGE: [1.1,2.0]

speed_up_max

This parameter describes the maximum possible amount for the speed_up_factor.

TYPE: 1
RANGE: [1,10]

speed_up_start

This parameter describes the initial value for the speed_up_factor.

TYPE: 1
RANGE: [1,10]

time_limit

This parameter defines the time limit for each round.

TYPE: 1
RANGE: [10,599]