Parameters
Numerically there are two types of parameters. A paramenter is of type ‘1’ when it only allows natural numbers, it is of type ‘2’ when it allows decimal numbers with at most one digit after the decimal separator.
Here is the list of all the parameters:
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default_schedule_interval |
This parameter defines the interval with which the screen is updated.
TYPE: 2
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delta_schedule_interval |
This parameter reduces the current schedule_interval once a certain criterion is met.
TYPE: 2
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hold_moving_speed |
This parameter describes the speed by which the object moves while a player presses the button.
TYPE: 2
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max_choices |
This parameter is only used for the game_type < same objects> and defines the amount of same images needed to be displayed in order to score a point.
TYPE: 1
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max_counter |
A round of a certain game_type is finished once a player scores a point or the number of times updating the screen exceeds the predefined max_counter. The current game_type is concluded once the number of rounds played exceeds the number_of_rounds and the amount of updating the screen exceeds min_counter.
TYPE: 1
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min_counter |
A round of a certain game_type is finished once a player scores a point or the number of times updating the screen exceeds the predefined max_counter. The current game_type is concluded once the number of rounds played exceeds the number_of_rounds and the amount of updating the screen exceeds min_counter.
TYPE: 1
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minimum_schedule_interval |
This parameter defines the minimum possible interval with which the screen will be updated.
TYPE: 2
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number_of_laps |
This parameter describes the number of laps you need to do for winning a round (only for slotcar).
TYPE: 1
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number_of_rounds |
A round of a certain game_type is finished once a player scores a point or the number of times updating the screen exceeds the predefined max_counter. The current game_type is concluded once the number of rounds played exceeds the number_of_rounds and the amount of updating the screen exceeds min_counter.
TYPE: 1
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real_max_counter |
This parameter is only used for the game_type < same objects> and mimics the usage of max_counter since that parameter is used different for this game_type.
TYPE: 1
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reveal_time |
This parameter defines the time certain things are revealed.
TYPE: 2
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speed_up |
This parameter describes the amount update cycles after which the update speed increases.
TYPE: 1
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speed_up_delta |
This parameter describes the amount by which the the speed_up_factor is increased.
TYPE: 1
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speed_up_factor |
This parameter describes the factor by which the speed increases (only for pong).
TYPE: 2
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speed_up_max |
This parameter describes the maximum possible amount for the speed_up_factor.
TYPE: 1
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speed_up_start |
This parameter describes the initial value for the speed_up_factor.
TYPE: 1
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time_limit |
This parameter defines the time limit for each round.
TYPE: 1
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